Brawl - Ganondorf - Subaction - AttackAirF
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Stats
IASA: |
55 |
Auto Cancel Window: |
1-6, 55-60 |
Auto Cancel Lag: |
2 |
Landing Lag: |
32 |
Landing Lag (L-Cancel): |
16 |
Hitboxes active: |
14-19 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
30 |
80 |
361 |
Normal |
Burn |
8 |
8 |
|
0 |
1 |
17 |
48 |
83 |
361 |
Normal |
Burn |
9 |
9 |
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Scripts
Main
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 3.4, x_offset: 1.1, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 83, shield_damage: 0, bkb: 48, size: 5.0, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(6.0)
- DeleteAllHitBoxes
- SyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(44.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(13.0)
- SoundVoiceLow
- SoundEffect1(4773)
Other
- AsyncWait(14.0)
- Rumble { unk1: 17, unk2: 0 }