Brawl - Fox - Subaction - AttackAirF

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Stats

IASA: None
Auto Cancel Window: 45-50
Auto Cancel Lag: 2
Landing Lag: 18
Landing Lag (L-Cancel): 9
Hitboxes active: 7-8, 13-14, 19-20, 26-27, 32-33
Hitbox set 0 hits: 7, 13, 19, 26, 32
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 10 50 75 Normal Kick 4 5
0 1 6 10 50 75 Normal Kick 4 5
0 2 6 10 50 75 Normal Kick 4 5

Frames:13-14

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 10 50 75 Normal Kick 4 4
0 1 5 10 50 75 Normal Kick 4 4
0 2 5 10 50 75 Normal Kick 4 4

Frames:19-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 10 50 75 Normal Kick 4 4
0 1 5 10 50 75 Normal Kick 4 4
0 2 5 10 50 75 Normal Kick 4 4

Frames:26-27

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 10 50 75 Normal Kick 3 4
0 1 4 10 50 75 Normal Kick 3 4
0 2 4 10 50 75 Normal Kick 3 4

Frames:32-33

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 60 140 75 Normal Kick 3 4
0 1 3 60 140 75 Normal Kick 3 4
0 2 3 60 140 75 Normal Kick 3 4

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  2. AsyncWait(6.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 6.0, x_offset: 1.0, y_offset: 5.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(2.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(12.0)
  9. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.3) }
  10. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.5, x_offset: -1.0, y_offset: -5.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  13. SyncWait(2.0)
  14. DeleteAllHitBoxes
  15. AsyncWait(18.0)
  16. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(1.1) }
  17. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  18. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.5, x_offset: 1.0, y_offset: 5.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  19. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  20. SyncWait(2.0)
  21. DeleteAllHitBoxes
  22. AsyncWait(25.0)
  23. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.9) }
  24. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  25. CreateHitBox(HitBoxArguments { bone_index: 13, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 5.5, x_offset: -1.0, y_offset: -5.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  26. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 75, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 10, size: 3.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  27. SyncWait(2.0)
  28. DeleteAllHitBoxes
  29. AsyncWait(31.0)
  30. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.5) }
  31. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 60, size: 6.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  32. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 60, size: 6.5, x_offset: 1.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  33. CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 75, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 60, size: 5.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  34. SyncWait(2.0)
  35. DeleteAllHitBoxes
  36. AsyncWait(44.0)
  37. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundVoiceLow
    3. SoundEffect1(3233)
    4. SyncWait(6.0)
    5. SoundEffect1(3232)
    6. SyncWait(6.0)
    7. SoundEffect1(3232)
    8. SyncWait(6.0)
    9. SoundEffect1(3230)
    10. SyncWait(6.0)
    11. SoundEffect1(3230)

    Other

    1. AsyncWait(6.0)
    2. Rumble { unk1: 0, unk2: 0 }
    3. AsyncWait(12.0)
    4. Rumble { unk1: 0, unk2: 0 }
    5. AsyncWait(18.0)
    6. Rumble { unk1: 0, unk2: 0 }
    7. AsyncWait(25.0)
    8. Rumble { unk1: 0, unk2: 0 }
    9. AsyncWait(31.0)
    10. Rumble { unk1: 0, unk2: 0 }