Brawl - Fox - Subaction - SpecialLwStart

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Stats

IASA: None
Fully Intangible: 1-4
Hitboxes active: 3-4
Hitbox set 0 hits: 3
Subaction Index: 0x1e0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:3

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 5 60 30 10 Electric Burn false 4 4
0 1 4 60 30 10 Electric Burn false 3 4

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(2.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 10, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 10, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: true, unk6: 0 })

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(3210)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. Rumble { unk1: 13, unk2: 0 }