Brawl - Ganondorf - Subaction - AttackS4Lw

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Stats

IASA: 51
Hitboxes active: 12-17
Hitbox set 0 hits: 12
Subaction Index: 0x5a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 24 30 80 35 Darkness Burn 12 12
0 1 24 30 75 35 Darkness Burn 12 12

Scripts

Main

  1. AsyncWait(11.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 30, hitbox_id: 0, set_id: 0, damage: Constant(24.0), trajectory: 35, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(24.0), trajectory: 35, wdsk: 0, kbg: 75, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Elbow, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(6.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(50.0)
  7. AllowInterrupts

GFX

  1. Goto(AttackS4S GFX 0x8ab0)

SFX

  1. AsyncWait(10.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(1864)
  4. SoundEffect1(168)
  5. SyncWait(1.0)
  6. SoundEffect1(4772)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(10.0)
  3. Rumble { unk1: 18, unk2: 0 }