Brawl - R.O.B - Subaction - AttackS4Lw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
Stats
IASA: |
None |
Hitboxes active: |
4-5 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x5a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
30 |
95 |
41 |
Electric |
Shock |
true |
false |
8 |
8 |
|
0 |
1 |
13 |
30 |
95 |
41 |
Electric |
Shock |
true |
false |
7 |
8 |
|
0 |
2 |
12 |
30 |
95 |
41 |
Electric |
Shock |
false |
false |
7 |
7 |
|
Scripts
Main
- AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 41, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 10.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 41, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 8.0, z_offset: 13.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 41, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 21.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- Goto(AttackS4S GFX 0x8000)
SFX
- Goto(AttackS4S SFX 0xdde0)
Other
- SlopeContourStand { leg_bone_parent: 9 }
- AsyncWait(2.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(7.0)