Brawl - R.O.B - Subaction - WalkMiddle

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Stats

IASA: None
Subaction Index: 0xb

Scripts

Main

    GFX

    1. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. SyncWait(7.0)

    SFX

    1. AsyncWait(0.0)
    2. loop 8 times:
      1. SyncWait(5.7)
      2. SoundEffect1(5935)
    3. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    4. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    5. Goto(WalkMiddle SFX 0xd4a8)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(9), Value(5), Bool(true)] }
    2. AsyncWait(2.0)
    3. Rumble { unk1: 20, unk2: 0 }
    4. AsyncWait(12.0)
    5. Rumble { unk1: 20, unk2: 0 }
    6. AsyncWait(22.0)
    7. Rumble { unk1: 20, unk2: 0 }
    8. AsyncWait(32.0)
    9. Rumble { unk1: 20, unk2: 0 }
    10. AsyncWait(42.0)
    11. Rumble { unk1: 20, unk2: 0 }
    12. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    13. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    14. Goto(WalkMiddle Other 0x21f8)