Brawl - R.O.B - Subaction - AttackS4Hi

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Stats

IASA: None
Hitboxes active: 4-5
Hitbox set 0 hits: 4
Subaction Index: 0x57

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-5

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Shieldstun Hitlag Targets
0 0 14 30 95 41 Electric Shock true false 8 8
0 1 13 30 95 41 Electric Shock true false 7 8
0 2 12 30 95 41 Electric Shock false false 7 7

Scripts

Main

  1. AsyncWait(3.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 41, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 16.5, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 41, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: 18.0, z_offset: 13.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: true, unk5: true, direct: false, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 41, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 21.0, z_offset: 21.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: true, direct: false, unk6: 0 })
  5. SyncWait(2.0)
  6. DeleteAllHitBoxes

GFX

  1. Goto(AttackS4S GFX 0x8000)

SFX

  1. Goto(AttackS4S SFX 0xdde0)

Other

  1. SlopeContourStand { leg_bone_parent: 9 }
  2. AsyncWait(2.0)
  3. Rumble { unk1: 18, unk2: 0 }
  4. AsyncWait(7.0)