Brawl - Sheik - Subaction - Final
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Stats
IASA: |
None |
Hitboxes active: |
33-44 |
Hitbox set 0 hits: |
33 |
Subaction Index: |
0x1e4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:33-44
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Direct |
Shieldable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
80 |
0 |
100 |
80 |
Paralyze |
Unknown(128) |
AD |
false |
false |
false |
3 |
4 |
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Scripts
Main
- CameraCloseup(CameraCloseup { zoom_time: 4, unk: 0, distance: 1.5, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(2, 30)
- SpecifyThrow(SpecifyThrow { throw_use: Unknown(2), bone: 0, damage: 45, trajectory: 10, kbg: 70, wdsk: 0, bkb: 30, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 2, sfx: HomeRunBat, grab_target: AerialAndGrounded, unk4: true, unk5: false, i_frames: 0 })
- AsyncWait(0.0)
- GenerateArticle { article_id: 5, subaction_only: true }
- AsyncWait(22.0)
- CameraNormal
- AsyncWait(32.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 30, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 300.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Paralyze, unk1: false, sound_level: 2, unk2: false, sound: Unknown(128), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(44.0)
- DeleteAllHitBoxes
- AsyncWait(49.0)
- UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(30), Scalar(8.0), Scalar(0.0), Scalar(10.0), Scalar(300.0), Value(6), Value(1023), Value(3), Bool(false), Value(15), Value(1), Bool(false), Value(1), Bool(false), Value(1)] }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(52.0)
- UnknownEvent { namespace: 0x6, code: 0x13, unk1: 0x0, arguments: [] }
GFX
- AsyncWait(26.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 238, graphic: 5, bone: 2, x_offset: 7.0, y_offset: 11.4, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(40.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 238, graphic: 4, bone: 2, x_offset: 7.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(48.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 238, graphic: 3, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(50.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 238, graphic: 1, bone: 2, x_offset: 10.0, y_offset: 11.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 238, graphic: 2, bone: 2, x_offset: 10.0, y_offset: 11.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 238, graphic: 6, bone: 2, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundEffect1(4013)
- SoundEffect1(1561)
- SyncWait(50.0)
- SoundEffect1(4015)
- SoundEffect1(1562)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(false)
- AsyncWait(5.0)
- Rumble { unk1: 3, unk2: 35 }
- AsyncWait(50.0)
- Rumble { unk1: 14, unk2: 0 }