Brawl - Ivysaur - Subaction - AttackHi4

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Stats

IASA: None
Partially Intangible: 19-22
Hitboxes active: 19-22
Hitbox set 0 hits: 19
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:19-22

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 17 80 90 82 Grass Burn 9 9
0 1 17 80 90 82 Grass Burn 9 9

Scripts

Main

  1. AsyncWait(18.0)
  2. ChangeHurtBoxStateSpecific { bone: 33, state: IntangibleFlashing }
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 82, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 80, size: 11.0, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 82, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 80, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(4.0)
  6. DeleteAllHitBoxes
  7. UnchangeHurtBoxStateSpecific

GFX

  1. AsyncWait(17.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
  3. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(18.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(2290)
  4. SoundEffect1(168)
  5. SyncWait(1.0)
  6. SoundEffect1(5631)
  7. SyncWait(1.0)
  8. SoundEffect1(5625)

Other

  1. AsyncWait(18.0)
  2. ScreenShake { magnitude: 1 }
  3. Rumble { unk1: 14, unk2: 0 }
  4. AsyncWait(24.0)
  5. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 4 }