Brawl - Pit - Subaction - AttackHi4
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Stats
IASA: |
None |
Hitboxes active: |
5, 10, 17 |
Hitbox set 0 hits: |
5 |
Hitbox set 1 hits: |
10 |
Hitbox set 2 hits: |
17 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
12 |
40 |
100 |
270 |
Slash |
Slash |
3 |
4 |
|
0 |
1 |
3 |
40 |
40 |
100 |
90 |
Slash |
Slash |
3 |
4 |
|
0 |
2 |
3 |
33 |
40 |
100 |
110 |
Slash |
Slash |
3 |
4 |
|
0 |
3 |
3 |
33 |
40 |
100 |
110 |
Slash |
Slash |
3 |
4 |
|
Frame:10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
2 |
20 |
0 |
100 |
98 |
Slash |
Slash |
2 |
3 |
|
1 |
1 |
2 |
33 |
0 |
100 |
98 |
Slash |
Slash |
2 |
3 |
|
1 |
2 |
2 |
35 |
0 |
100 |
120 |
Slash |
Slash |
2 |
3 |
|
1 |
3 |
2 |
35 |
0 |
100 |
120 |
Slash |
Slash |
2 |
3 |
|
Frame:17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
2 |
0 |
8 |
75 |
83 |
80 |
Slash |
Slash |
0 |
5 |
6 |
|
2 |
1 |
8 |
75 |
83 |
80 |
Slash |
Slash |
0 |
5 |
6 |
|
2 |
2 |
8 |
75 |
83 |
80 |
Slash |
Slash |
0 |
5 |
6 |
|
2 |
3 |
8 |
75 |
83 |
80 |
Slash |
Slash |
0 |
5 |
6 |
|
Scripts
Main
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 12, kbg: 100, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 23.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 110, wdsk: 33, kbg: 100, shield_damage: 0, bkb: 40, size: 6.2, x_offset: 0.0, y_offset: 18.0, z_offset: 6.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 110, wdsk: 33, kbg: 100, shield_damage: 0, bkb: 40, size: 6.2, x_offset: 0.0, y_offset: 18.0, z_offset: -6.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 1, damage: Constant(2.0), trajectory: 98, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 23.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 1, damage: Constant(2.0), trajectory: 98, wdsk: 33, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 1, damage: Constant(2.0), trajectory: 120, wdsk: 35, kbg: 100, shield_damage: 0, bkb: 0, size: 6.2, x_offset: 0.0, y_offset: 18.0, z_offset: 6.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 1, damage: Constant(2.0), trajectory: 120, wdsk: 35, kbg: 100, shield_damage: 0, bkb: 0, size: 6.2, x_offset: 0.0, y_offset: 18.0, z_offset: -6.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(16.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 2, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 83, shield_damage: 0, bkb: 75, size: 6.5, x_offset: 0.0, y_offset: 23.6, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 2, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 83, shield_damage: 0, bkb: 75, size: 4.0, x_offset: 0.0, y_offset: 15.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 2, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 83, shield_damage: 0, bkb: 75, size: 5.0, x_offset: 0.0, y_offset: 21.2, z_offset: 6.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 2, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 83, shield_damage: 0, bkb: 75, size: 5.0, x_offset: 0.0, y_offset: 21.2, z_offset: -6.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(1.0)
- SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 74, point1_x_offset: -0.8, point1_y_offset: 0.0, point1_z_offset: 0.75, point2_bone: 74, point2_x_offset: 1.85, point2_y_offset: 0.0, point2_z_offset: 8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 74, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 0.0, y_offset: 27.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(6.0)
- DeleteSwordGlow { fade_time: 1 }
- SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 47, point1_x_offset: 0.8, point1_y_offset: 0.0, point1_z_offset: -0.75, point2_bone: 47, point2_x_offset: -1.85, point2_y_offset: 0.0, point2_z_offset: -8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 180.0, glow_length: 1.0 })
- AsyncWait(9.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 5.0, y_offset: 24.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(11.0)
- DeleteSwordGlow { fade_time: 1 }
- AsyncWait(13.0)
- SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 74, point1_x_offset: -0.8, point1_y_offset: 0.0, point1_z_offset: 0.75, point2_bone: 74, point2_x_offset: 1.85, point2_y_offset: 0.0, point2_z_offset: 8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 74, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 0, x_offset: 1.0, y_offset: 26.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(20.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- SoundEffectStop(105)
- AsyncWait(2.0)
- SoundEffect1(687)
- SoundEffect1(169)
- SyncWait(2.0)
- SoundEffect1(654)
- SyncWait(5.0)
- SoundEffect1(654)
- SyncWait(7.0)
- SoundEffect1(654)
Other
- AsyncWait(3.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(8.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(35.0)
- SlopeContourStand { leg_bone_parent: 6 }