Brawl - Pit - Subaction - SlipDash
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Stats
IASA: |
None |
Fully Intangible: |
1-8 |
Subaction Index: |
0xe4 |
Scripts
Main
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(8.0)
- ChangeHurtBoxStateAll { state: Normal }
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(10.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(38.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffect1(164)
- SyncWait(7.0)
- SoundEffect1(161)
- SyncWait(28.0)
- SoundEffect1(161)
Other
- AsyncWait(9.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 8 }
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(32.0)
- Rumble { unk1: 13, unk2: 0 }