Brawl - Pit - Subaction - DownAttackD
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Stats
IASA: |
None |
Fully Intangible: |
1-27 |
Hitboxes active: |
16-17, 25-27 |
Hitbox set 0 hits: |
16, 25 |
Subaction Index: |
0xb9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
80 |
50 |
361 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
1 |
6 |
80 |
50 |
361 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
2 |
6 |
80 |
50 |
361 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
3 |
6 |
80 |
50 |
361 |
Slash |
Slash |
false |
4 |
5 |
|
Frames:25-27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
80 |
50 |
361 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
1 |
6 |
80 |
50 |
361 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
2 |
6 |
80 |
50 |
361 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
3 |
6 |
80 |
50 |
361 |
Slash |
Slash |
false |
4 |
5 |
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Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(15.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 80, size: 3.84, x_offset: 0.0, y_offset: 6.8, z_offset: 15.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 80, size: 3.84, x_offset: 0.0, y_offset: 6.8, z_offset: 11.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 80, size: 3.84, x_offset: 0.0, y_offset: 6.8, z_offset: 7.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 80, size: 3.84, x_offset: 0.0, y_offset: 6.8, z_offset: 3.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 80, size: 3.84, x_offset: 0.0, y_offset: 9.6, z_offset: -13.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 80, size: 3.84, x_offset: 0.0, y_offset: 9.6, z_offset: -9.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 80, size: 3.84, x_offset: 0.0, y_offset: 9.6, z_offset: -5.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 80, size: 3.84, x_offset: 0.0, y_offset: 9.6, z_offset: -1.2, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- ChangeHurtBoxStateAll { state: Normal }
GFX
- AsyncWait(13.0)
- SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 74, point1_x_offset: -0.8, point1_y_offset: 0.0, point1_z_offset: 0.75, point2_bone: 74, point2_x_offset: 1.85, point2_y_offset: 0.0, point2_z_offset: 8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 74, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 90.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(19.0)
- DeleteSwordGlow { fade_time: 1 }
- AsyncWait(22.0)
- SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 47, point1_x_offset: 0.8, point1_y_offset: 0.0, point1_z_offset: -0.75, point2_bone: 47, point2_x_offset: -1.85, point2_y_offset: 0.0, point2_z_offset: -8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 180.0, glow_length: 1.0 })
- AsyncWait(35.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(15.0)
- SoundEffect1(654)
- SyncWait(9.0)
- SoundEffect1(654)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(15.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(23.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(39.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }