Brawl - Pit - Subaction - AttackAirLw
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Stats
IASA: |
37 |
Auto Cancel Window: |
1-6, 36-55 |
Auto Cancel Lag: |
2 |
Landing Lag: |
30 |
Landing Lag (L-Cancel): |
15 |
Hitboxes active: |
10-12 |
Hitbox set 0 hits: |
10 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
50 |
80 |
80 |
Slash |
Slash |
7 |
7 |
|
0 |
1 |
12 |
40 |
80 |
60 |
Slash |
Slash |
7 |
7 |
|
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
50 |
80 |
80 |
Slash |
Slash |
7 |
7 |
|
0 |
1 |
12 |
40 |
80 |
60 |
Slash |
Slash |
7 |
7 |
|
0 |
2 |
12 |
40 |
80 |
70 |
Slash |
Slash |
7 |
7 |
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Scripts
Main
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 0 }
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(9.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: -2.4, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 60, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 8.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Bow, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(36.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- SwordGlow(SwordGlow { color: 3, blur_length: 3, point1_bone: 47, point1_x_offset: 0.8, point1_y_offset: 0.0, point1_z_offset: -0.75, point2_bone: 47, point2_x_offset: -1.85, point2_y_offset: 0.0, point2_z_offset: -8.199984, delete_after_subaction: true, graphic_id: 1572865, bone_id: 47, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 180.0, glow_length: 1.0 })
- AsyncWait(18.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(9.0)
- SoundVoiceOttotto
- SoundEffect1(652)
Other
- AsyncWait(8.0)
- Rumble { unk1: 17, unk2: 0 }