Brawl - Peach - Subaction - AttackHi4
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Stats
IASA: |
36 |
Partially Intangible: |
5-11 |
Hitboxes active: |
5-11 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
40 |
100 |
90 |
Normal |
Punch |
true |
4 |
8 |
8 |
|
0 |
1 |
17 |
40 |
100 |
90 |
Normal |
Kick |
true |
4 |
9 |
9 |
|
0 |
2 |
8 |
30 |
100 |
75 |
Normal |
Punch |
false |
4 |
5 |
6 |
|
0 |
3 |
8 |
30 |
100 |
75 |
Normal |
Punch |
false |
4 |
5 |
6 |
|
Frames:8-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
40 |
100 |
90 |
Normal |
Punch |
4 |
7 |
7 |
|
0 |
1 |
10 |
40 |
100 |
90 |
Normal |
Kick |
4 |
6 |
6 |
|
Scripts
Main
- AsyncWait(4.0)
- ChangeHurtBoxStateSpecific { bone: 81, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 90, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 61, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 92, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 89, hitbox_id: 1, set_id: 0, damage: Constant(17.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 30, size: 3.6, x_offset: 0.0, y_offset: 8.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 75, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 30, size: 3.6, x_offset: 0.0, y_offset: 8.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 92, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 89, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 4, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- DeleteHitBox(2)
- DeleteHitBox(3)
- SyncWait(4.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
- AsyncWait(35.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffectStop(105)
- SoundEffect1(1499)
- SyncWait(2.0)
- SoundEffect1(168)
- SoundEffect1(3866)
- SoundEffect1(108)
- SyncWait(4.0)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(108)
- SyncWait(4.0)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(108)
Other
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(13.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(23.0)
- SlopeContourStand { leg_bone_parent: 6 }