Brawl - Peach - Subaction - AttackLw3

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Stats

IASA: 28
Hitboxes active: 12-13
Hitbox set 0 hits: 12
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-13

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 10 60 100 270 Normal Punch 0.3 6 6
0 1 10 15 100 80 Normal Punch 0.3 6 6
0 2 10 60 100 270 Normal Punch 0.3 6 6
0 3 10 60 100 270 Normal Punch 0.3 6 6

Scripts

Main

  1. AsyncWait(11.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 5.1, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 63, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 15, size: 5.1, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 3.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 89, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 270, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 3.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  6. SyncWait(2.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(27.0)
  9. AllowInterrupts

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundVoiceLow
    3. SoundEffect1(3863)
    4. SyncWait(9.0)
    5. SoundEffect1(54)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }
    2. UnknownEvent { namespace: 0x17, code: 0x7, unk1: 0x0, arguments: [] }
    3. AsyncWait(12.0)
    4. Rumble { unk1: 17, unk2: 0 }
    5. AsyncWait(29.0)
    6. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }