Brawl - Olimar - Subaction - AttackLw3

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Stats

IASA: None
Hitboxes active: 6-12, 16-22
Hitbox set 0 hits: 6
Hitbox set 1 hits: 16
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-12

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 6 30 115 80 Normal Kick 0.4 4 5
0 1 6 30 115 80 Normal Kick 0.4 4 5

Frames:16-22

Set ID Dmg BKB KBG Angle Effect Sound Clang Trip Rate Shieldstun Hitlag Targets
1 0 2 0 0 361 Normal Punch false 0.4 2 3

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: 4.0, z_offset: 5.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 31, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: 2.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(12.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(15.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 1, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
  8. AsyncWait(22.0)
  9. DeleteAllHitBoxes

GFX

  1. AsyncWait(5.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(5067)
  3. SyncWait(9.0)
  4. SoundEffect1(5010)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(17.0)
  5. Rumble { unk1: 17, unk2: 0 }