Brawl - Olimar - Subaction - SpecialAirHiStart

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Stats

IASA: None
Subaction Index: 0x1db

Scripts

Main

  1. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(1.5), Scalar(1.0)] }
  2. AsyncWait(9.0)
  3. Posture(3)
  4. Posture(4)
  5. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
  6. AsyncWait(10.0)
  7. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  8. AsyncWait(11.0)
  9. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  10. Subroutine(0x162c0)

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(5030)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(11.0)
    3. Rumble { unk1: 18, unk2: 0 }