Brawl - Olimar - Subaction - SlipEscapeF

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Stats

IASA: None
Fully Intangible: 1-10
Subaction Index: 0xe8

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(10.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(163)
    3. SyncWait(16.0)
    4. SoundEffect1(5078)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    2. AsyncWait(16.0)
    3. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }