Brawl - Samus - Subaction - AttackLw3
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Stats
IASA: |
None |
Hitboxes active: |
6-8 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
80 |
60 |
80 |
Flame |
Burn |
0.4 |
8 |
8 |
|
0 |
2 |
14 |
80 |
60 |
80 |
Flame |
Burn |
0.4 |
8 |
8 |
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Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 3.84, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 253, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 80, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 7.2, x_offset: 0.0, y_offset: 1.6, z_offset: 19.2, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 2, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -5.4, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 0, x_offset: 18.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- SoundVoiceLow
- AsyncWait(5.0)
- SoundEffect1(2807)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(6.0)
- ScreenShake { magnitude: 0 }