Brawl - Squirtle - Subaction - AttackLw3

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Stats

IASA: None
Hitboxes active: 6, 8, 10, 12, 14
Hitbox set 0 hits: 6, 8, 10, 12, 14
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 2 6 0 100 20 Normal Kick 0.4 2 3
0 1 2 6 0 100 20 Normal Kick 0.4 2 3
0 2 2 6 0 100 20 Normal Kick 0.4 2 3

Frame:8

Set ID Dmg WDSK BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 2 6 0 100 20 Normal Kick 0.4 2 3
0 1 2 6 0 100 20 Normal Kick 0.4 2 3
0 2 2 6 0 100 20 Normal Kick 0.4 2 3

Frame:10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 2 6 0 100 20 Normal Kick 0.4 2 3
0 1 2 6 0 100 20 Normal Kick 0.4 2 3
0 2 2 6 0 100 20 Normal Kick 0.4 2 3

Frame:12

Set ID Dmg WDSK BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 2 6 0 100 20 Normal Kick 0.4 2 3
0 1 2 6 0 100 20 Normal Kick 0.4 2 3
0 2 2 6 0 100 20 Normal Kick 0.4 2 3

Frame:14

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 5 40 130 65 Normal Kick 0.4 4 4
0 1 5 40 130 65 Normal Kick 0.4 4 4

Scripts

Main

  1. AsyncWait(5.0)
  2. loop 4 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 20, wdsk: 6, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 2.3, z_offset: 8.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 20, wdsk: 6, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 2.3, z_offset: 4.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 20, wdsk: 6, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 2.3, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    4. SyncWait(1.0)
    5. DeleteAllHitBoxes
    6. SyncWait(1.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 3.0, z_offset: 6.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 65, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 3.0, z_offset: 3.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(1.0)
  6. DeleteAllHitBoxes

GFX

  1. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(5.0)
  3. GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 6.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundVoiceLow
  3. SoundEffect1(5588)
  4. SyncWait(8.0)
  5. SoundEffect1(5588)
  6. SyncWait(8.0)
  7. SoundEffect1(5588)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(2), Bool(true)] }
  2. AsyncWait(3.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(13.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(23.0)
  7. Rumble { unk1: 16, unk2: 0 }
  8. AsyncWait(32.0)
  9. Rumble { unk1: 16, unk2: 0 }