Brawl - Samus - Subaction - EscapeF
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Stats
IASA: |
None |
Fully Intangible: |
4-23 |
Direction Reverse Frames: |
24 |
Subaction Index: |
0x44 |
Scripts
Main
- Subroutine(0xf688)
- ReverseDirection
- Subroutine(0xf6f0)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffect1(2862)
- SyncWait(8.0)
- SoundEffect1(2913)
- SyncWait(8.0)
- SoundEffect1(2911)
- SyncWait(15.0)
- SoundEffect1(2873)
Other
- AsyncWait(3.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(34.0)
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(true)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }