Brawl - Samus - Subroutine - 0xf688

  1. AsyncWait(1.0)
  2. Subroutine(0xf5f0)
  3. AsyncWait(3.0)
  4. Subroutine(0xf610)
  5. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  6. AsyncWait(23.0)
  7. ChangeHurtBoxStateAll { state: Normal }
  8. Return