Brawl - Marth - Subaction - EscapeF
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Stats
IASA: |
None |
Fully Intangible: |
4-19 |
Direction Reverse Frames: |
31 |
Subaction Index: |
0x44 |
Scripts
Main
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(19.0)
- ChangeHurtBoxStateAll { state: Normal }
- AsyncWait(30.0)
- ReverseDirection
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffect1(4388)
- SyncWait(8.0)
- SoundEffect1(4439)
- SyncWait(8.0)
- SoundEffect1(4437)
- SyncWait(15.0)
- SoundEffect1(4399)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(30.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }