Brawl - Marth - Subaction - SpecialHi
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
None |
Fully Intangible: |
1-5 |
Hitboxes active: |
5-11 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x1e8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
13 |
70 |
68 |
361 |
Slash |
Slash |
false |
0.5 |
7 |
4 |
|
0 |
4 |
13 |
70 |
68 |
74 |
Slash |
Slash |
false |
0.5 |
7 |
4 |
|
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
20 |
90 |
361 |
Slash |
Slash |
false |
1 |
5 |
5 |
|
0 |
1 |
7 |
20 |
90 |
74 |
Slash |
Slash |
false |
1 |
5 |
5 |
|
0 |
2 |
6 |
20 |
90 |
74 |
Normal |
Punch |
false |
1 |
4 |
5 |
|
0 |
3 |
13 |
70 |
68 |
361 |
Slash |
Slash |
false |
0.5 |
7 |
4 |
|
0 |
4 |
13 |
70 |
68 |
74 |
Slash |
Slash |
false |
0.5 |
7 |
4 |
|
Frames:7-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
20 |
90 |
361 |
Slash |
Slash |
false |
5 |
5 |
|
0 |
1 |
7 |
20 |
90 |
74 |
Slash |
Slash |
false |
5 |
5 |
|
0 |
2 |
6 |
20 |
90 |
74 |
Normal |
Punch |
false |
4 |
5 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 68, shield_damage: 0, bkb: 70, size: 6.5, x_offset: 0.0, y_offset: 8.0, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 4, set_id: 0, damage: Constant(13.0), trajectory: 74, wdsk: 0, kbg: 68, shield_damage: 0, bkb: 70, size: 6.5, x_offset: 0.0, y_offset: 8.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- SyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 4.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 74, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 11, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 74, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteHitBox(3)
- DeleteHitBox(4)
- LedgeGrabEnable(EnableInFront)
- AsyncWait(11.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(3.0)
- SwordGlow(SwordGlow { color: 9, blur_length: 5, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 1.6, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 10.75, delete_after_subaction: true, graphic_id: 1179649, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 65, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(13.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(4.0)
- SoundEffect1(4416)
- SyncWait(5.0)
- SoundEffect1(4417)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 19, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 0 }