Brawl - Samus - Subaction - EscapeB

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Stats

IASA: None
Fully Intangible: 4-23
Subaction Index: 0x45

Scripts

Main

  1. Subroutine(0xf688)
  2. Subroutine(0xf6f0)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  2. AsyncWait(4.0)
  3. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(2862)
  3. SyncWait(8.0)
  4. SoundEffect1(2913)
  5. SyncWait(8.0)
  6. SoundEffect1(2911)
  7. SyncWait(15.0)
  8. SoundEffect1(2873)

Other

  1. AsyncWait(3.0)
  2. ItemVisibility(false)
  3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
  4. AsyncWait(34.0)
  5. SlopeContourStand { leg_bone_parent: 6 }
  6. ItemVisibility(true)
  7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }