Brawl - Peach - Subaction - AttackS4S_1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
Stats
IASA: |
32 |
Hitboxes active: |
6-11 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
0 |
1 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
0 |
2 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
0 |
3 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
Frame:7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
0 |
1 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
0 |
2 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
0 |
3 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
0 |
4 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
30 |
68 |
80 |
Normal |
Pan |
10 |
9 |
|
0 |
1 |
18 |
30 |
68 |
80 |
Normal |
Pan |
10 |
9 |
|
0 |
2 |
18 |
30 |
68 |
80 |
Normal |
Pan |
10 |
9 |
|
0 |
3 |
15 |
50 |
70 |
361 |
Normal |
Club |
8 |
8 |
|
Frame:9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
30 |
68 |
80 |
Normal |
Pan |
10 |
9 |
|
0 |
1 |
18 |
30 |
68 |
80 |
Normal |
Pan |
10 |
9 |
|
0 |
2 |
18 |
30 |
68 |
80 |
Normal |
Pan |
10 |
9 |
|
0 |
3 |
18 |
30 |
68 |
80 |
Normal |
Pan |
10 |
9 |
|
Frame:10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
40 |
60 |
28 |
Normal |
Racket |
7 |
7 |
|
0 |
1 |
12 |
40 |
60 |
28 |
Normal |
Racket |
7 |
7 |
|
0 |
2 |
12 |
30 |
60 |
28 |
Normal |
Racket |
7 |
7 |
|
0 |
3 |
12 |
30 |
60 |
28 |
Normal |
Racket |
7 |
7 |
|
Frame:11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
40 |
60 |
28 |
Normal |
Racket |
7 |
7 |
|
0 |
1 |
12 |
40 |
60 |
28 |
Normal |
Racket |
7 |
7 |
|
0 |
2 |
12 |
30 |
60 |
28 |
Normal |
Racket |
7 |
7 |
|
0 |
3 |
12 |
30 |
60 |
28 |
Normal |
Racket |
7 |
7 |
|
0 |
4 |
13 |
40 |
100 |
28 |
Normal |
Racket |
7 |
8 |
|
Scripts
Main
- AsyncWait(5.0)
- Subroutine(0xf960)
- AsyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(31.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffectStop(105)
- SoundEffect1(1498)
- SyncWait(1.0)
- SyncWait(2.0)
- SoundEffect1(3863)
- SoundEffect1(168)
- SoundEffect1(55)
Other
- Subroutine(0x2920)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(31.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }