Brawl - Peach - Subaction - AttackS4S_1

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |

Stats

IASA: 32
Hitboxes active: 6-11
Hitbox set 0 hits: 6
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 15 50 70 361 Normal Club 8 8
0 1 15 50 70 361 Normal Club 8 8
0 2 15 50 70 361 Normal Club 8 8
0 3 15 50 70 361 Normal Club 8 8

Frame:7

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 15 50 70 361 Normal Club 8 8
0 1 15 50 70 361 Normal Club 8 8
0 2 15 50 70 361 Normal Club 8 8
0 3 15 50 70 361 Normal Club 8 8
0 4 15 50 70 361 Normal Club 8 8

Frame:8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 18 30 68 80 Normal Pan 10 9
0 1 18 30 68 80 Normal Pan 10 9
0 2 18 30 68 80 Normal Pan 10 9
0 3 15 50 70 361 Normal Club 8 8

Frame:9

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 18 30 68 80 Normal Pan 10 9
0 1 18 30 68 80 Normal Pan 10 9
0 2 18 30 68 80 Normal Pan 10 9
0 3 18 30 68 80 Normal Pan 10 9

Frame:10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 40 60 28 Normal Racket 7 7
0 1 12 40 60 28 Normal Racket 7 7
0 2 12 30 60 28 Normal Racket 7 7
0 3 12 30 60 28 Normal Racket 7 7

Frame:11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 40 60 28 Normal Racket 7 7
0 1 12 40 60 28 Normal Racket 7 7
0 2 12 30 60 28 Normal Racket 7 7
0 3 12 30 60 28 Normal Racket 7 7
0 4 13 40 100 28 Normal Racket 7 8

Scripts

Main

  1. AsyncWait(5.0)
  2. Subroutine(0xf960)
  3. AsyncWait(10.0)
  4. DeleteAllHitBoxes
  5. AsyncWait(31.0)
  6. AllowInterrupts

GFX

  1. AsyncWait(5.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(2.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(1498)
  4. SyncWait(1.0)
  5. SyncWait(2.0)
  6. SoundEffect1(3863)
  7. SoundEffect1(168)
  8. SoundEffect1(55)

Other

  1. Subroutine(0x2920)
  2. SlopeContourStand { leg_bone_parent: 2 }
  3. AsyncWait(31.0)
  4. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }