Brawl - Ness - Subaction - AttackS4S_1
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Stats
IASA: |
50 |
Hitboxes active: |
16-17 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
50 |
62 |
361 |
Normal |
NessBat |
10 |
9 |
|
0 |
1 |
20 |
50 |
62 |
361 |
Normal |
NessBat |
10 |
10 |
|
0 |
2 |
22 |
50 |
62 |
361 |
Normal |
NessBat |
11 |
11 |
|
0 |
3 |
24 |
50 |
62 |
361 |
Normal |
NessBat |
12 |
12 |
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Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- AsyncWait(13.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(15.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 361, wdsk: 0, kbg: 62, shield_damage: 0, bkb: 50, size: 2.9, x_offset: 0.0, y_offset: 3.6, z_offset: 4.4, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: NessBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: NessBat, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 361, wdsk: 0, kbg: 62, shield_damage: 0, bkb: 50, size: 3.6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: NessBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: NessBat, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 62, shield_damage: 0, bkb: 50, size: 3.8, x_offset: 0.0, y_offset: 4.6, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: NessBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: NessBat, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 3, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 62, shield_damage: 0, bkb: 50, size: 4.099983, x_offset: 0.0, y_offset: 9.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: NessBat, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: NessBat, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(17.0)
- DeleteAllHitBoxes
- AsyncWait(23.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(44.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- AsyncWait(49.0)
- AllowInterrupts
GFX
- AsyncWait(14.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(15.0)
- SoundEffectStop(191)
- SoundEffect1(3628)
- SoundEffect1(3655)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(10.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 6 }
- AsyncWait(13.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(16.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 20 }