Brawl - Ness - Subaction - AttackS3Lw

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Stats

IASA: 35
Hitboxes active: 7-11
Hitbox set 0 hits: 7
Subaction Index: 0x53

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 12 100 361 Normal Kick 6 6
0 1 10 12 100 361 Normal Kick 6 6

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 12, size: 3.6768, x_offset: 0.0, y_offset: 0.68, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 12, size: 4.8, x_offset: 0.0, y_offset: 2.84, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(5.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(34.0)
  7. AllowInterrupts

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundVoiceLow
    3. SoundEffect1(54)

    Other

    1. SlopeContourStand { leg_bone_parent: 2 }
    2. AsyncWait(7.0)
    3. Rumble { unk1: 17, unk2: 0 }
    4. AsyncWait(17.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }