Brawl - Ness - Subaction - AttackLw4
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
Stats
IASA: |
None |
Subaction Index: |
0x60 |
Scripts
Main
GFX
- AsyncWait(7.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(30.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 50, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(0.0)
- SoundEffectStop(191)
- SoundEffect1(3630)
- SoundEffect1(3652)
- SoundEffect1(3657)
- SyncWait(18.0)
- SoundEffect1(3652)
- SoundEffect1(3657)
- SyncWait(12.0)
- SoundEffect1(3658)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- ItemVisibility(false)
- AsyncWait(14.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(30.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(36.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }