Brawl - Ness - Subaction - AttackLw4

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Stats

IASA: None
Subaction Index: 0x60

Scripts

Main

    GFX

    1. AsyncWait(7.0)
    2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. AsyncWait(30.0)
    4. GraphicEffect(GraphicEffect { graphic: 10, bone: 50, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

    SFX

    1. AsyncWait(0.0)
    2. SoundEffectStop(191)
    3. SoundEffect1(3630)
    4. SoundEffect1(3652)
    5. SoundEffect1(3657)
    6. SyncWait(18.0)
    7. SoundEffect1(3652)
    8. SoundEffect1(3657)
    9. SyncWait(12.0)
    10. SoundEffect1(3658)

    Other

    1. SlopeContourStand { leg_bone_parent: 1 }
    2. ItemVisibility(false)
    3. AsyncWait(14.0)
    4. Rumble { unk1: 17, unk2: 0 }
    5. AsyncWait(30.0)
    6. Rumble { unk1: 13, unk2: 0 }
    7. AsyncWait(36.0)
    8. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }