Brawl - Peach - Subaction - AttackLw4
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Stats
IASA: |
None |
Hitboxes active: |
4-5, 9-10, 14-15, 19-20 |
Hitbox set 0 hits: |
4, 9, 14, 19 |
Subaction Index: |
0x60 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
1 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
2 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
3 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
1 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
2 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
3 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
Frames:14-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
1 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
2 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
3 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
Frames:19-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
1 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
2 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
0 |
3 |
5 |
38 |
80 |
145 |
Slash |
Slash |
0.2 |
4 |
4 |
|
Scripts
Main
- AsyncWait(3.0)
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 145, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 38, size: 4.3, x_offset: 0.0, y_offset: 1.6, z_offset: 9.0, tripping_rate: 0.2, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 145, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 38, size: 4.3, x_offset: 0.0, y_offset: 1.6, z_offset: -9.0, tripping_rate: 0.2, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 145, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 38, size: 5.0, x_offset: 0.0, y_offset: 2.0, z_offset: 3.2, tripping_rate: 0.2, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 145, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 38, size: 5.0, x_offset: 0.0, y_offset: 2.0, z_offset: -3.2, tripping_rate: 0.2, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(3.0)
GFX
- AsyncWait(12.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffectStop(105)
- SoundEffect1(1500)
- SoundEffect1(168)
- SyncWait(1.0)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(112)
- SyncWait(4.0)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(112)
- SyncWait(4.0)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(112)
- SyncWait(4.0)
- SoundEffect1(3866)
- SyncWait(2.0)
- SoundEffect1(112)
Other
- UnknownEvent { namespace: 0x17, code: 0x7, unk1: 0x0, arguments: [] }
- AsyncWait(0.0)
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(1.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- AsyncWait(5.0)
- RumbleLoop { unk1: 2, unk2: 14 }
- AsyncWait(32.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }