Brawl - Peach - Subaction - SpecialAirSEnd_1

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Stats

IASA: 21
Hitboxes active: 1-3
Hitbox set 0 hits: 1
Subaction Index: 0x1d3

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-3

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 15 50 40 23 Normal Burn 6 8 8

Scripts

Main

  1. CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 23, wdsk: 0, kbg: 40, shield_damage: 6, bkb: 50, size: 7.68, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Butt, clang: true, unk5: true, direct: true, unk6: 0 })
  2. AsyncWait(3.0)
  3. DeleteAllHitBoxes
  4. AsyncWait(20.0)
  5. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 13, graphic: 1, bone: 7, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. SoundEffectVictory(3936)

Other

  1. ScreenShake { magnitude: 2 }
  2. Rumble { unk1: 14, unk2: 0 }