Brawl - Lucario - Subaction - AttackLw4
            
            
            
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                1 |
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                4 |
                5 |
                6 |
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                8 |
                9 |
                10 |
                11 |
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                13 |
                14 |
                15 |
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                17 |
                18 |
                19 |
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                21 |
                22 |
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                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
                43 |
                44 |
                45 |
                46 |
                47 |
                48 |
                49 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    49 | 
                
                
                    | Hitboxes active: | 
                    
                    18-21 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    18 | 
                
                
                    | Subaction Index: | 
                    
                    0x60 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:18-21
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Clang | 
                            Direct | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            14 | 
                            25 | 
                            93 | 
                            361 | 
                            Aura | 
                            Aura | 
                            false | 
                            false | 
                            8 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            14 | 
                            25 | 
                            93 | 
                            361 | 
                            Aura | 
                            Aura | 
                            true | 
                            true | 
                            8 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            14 | 
                            25 | 
                            93 | 
                            361 | 
                            Aura | 
                            Aura | 
                            true | 
                            true | 
                            8 | 
                            8 | 
                                        | 
                        
                            
                            | 0 | 
                            3 | 
                            14 | 
                            25 | 
                            93 | 
                            361 | 
                            Aura | 
                            Aura | 
                            true | 
                            true | 
                            8 | 
                            8 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(17.0)
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 25, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: false, direct: false, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 25, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 25, size: 5.2, x_offset: 0.0, y_offset: 6.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 25, size: 5.2, x_offset: 0.0, y_offset: 6.0, z_offset: -13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 2, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(4.0)
 - DeleteAllHitBoxes
 - AsyncWait(48.0)
 - AllowInterrupts
 
            GFX
            - AsyncWait(16.0)
 - GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 7.5, z_offset: 10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 7.5, z_offset: -10.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 
            SFX
            - AsyncWait(17.0)
 - SoundEffectStop(105)
 - SoundEffect1(2370)
 - SoundEffect1(168)
 - SyncWait(1.0)
 - SoundEffect1(5831)
 - SoundEffect1(5726)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - AsyncWait(1.0)
 - SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 2 }
 - AsyncWait(10.0)
 - SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
 - AsyncWait(14.0)
 - Rumble { unk1: 17, unk2: 0 }
 - AsyncWait(36.0)
 - SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }