Brawl - Wolf - Subaction - AttackHi4

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Stats

IASA: 41
Hitboxes active: 10-12, 17-19
Hitbox set 0 hits: 10, 17
Subaction Index: 0x5d

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 90 20 100 Normal Kick 4 5
0 1 6 90 20 100 Normal Kick 4 5
0 2 6 90 20 115 Normal Kick 4 5
0 3 6 90 20 115 Normal Kick 4 5

Frames:17-19

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 45 85 95 Normal Kick 7 7
0 1 12 50 100 361 Normal Kick 7 7
0 2 12 50 100 361 Normal Kick 7 7

Scripts

Main

  1. AsyncWait(9.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 100, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 90, size: 5.0, x_offset: 0.0, y_offset: 7.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 100, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 90, size: 5.0, x_offset: 0.0, y_offset: 7.0, z_offset: -4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 115, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 90, size: 5.0, x_offset: 0.0, y_offset: 7.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 115, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 90, size: 5.0, x_offset: 0.0, y_offset: 7.0, z_offset: -10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  6. SyncWait(3.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(16.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 95, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 45, size: 8.0, x_offset: 0.0, y_offset: 23.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 7.0, x_offset: 0.0, y_offset: 18.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 13.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: false, direct: true, unk6: 0 })
  12. AsyncWait(19.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(40.0)
  15. AllowInterrupts

GFX

  1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(9.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(2591)
  4. SoundEffect1(169)
  5. SyncWait(7.0)
  6. SoundEffect1(112)
  7. SoundEffect1(6349)
  8. SyncWait(26.0)
  9. SoundEffect1(6307)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(4.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(8.0)
  5. Rumble { unk1: 18, unk2: 0 }
  6. AsyncWait(42.0)
  7. SlopeContourStand { leg_bone_parent: 6 }