Brawl - Wolf - Subaction - AttackHi3

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 |

Stats

IASA: 36
Hitboxes active: 7-11
Hitbox set 0 hits: 7
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 10 30 120 80 Normal Kick true 6 6
0 1 9 30 115 80 Normal Kick true 6 6
0 2 8 30 115 80 Normal Kick true 5 6
0 3 10 30 115 88 Normal Kick false 6 6

Frames:9-11

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 10 30 120 80 Normal Kick 6 6
0 1 9 30 115 80 Normal Kick 6 6
0 2 8 30 115 80 Normal Kick 5 6

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 6.5, x_offset: 0.0, y_offset: 6.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 88, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: -5.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  6. AsyncWait(8.0)
  7. DeleteHitBox(3)
  8. AsyncWait(11.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(35.0)
  11. AllowInterrupts

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundVoiceLow
    3. SoundEffect1(6351)
    4. SyncWait(14.0)
    5. SoundEffect1(6348)
    6. SyncWait(19.0)
    7. SoundEffect1(6345)

    Other

    1. SlopeContourStand { leg_bone_parent: 2 }
    2. AsyncWait(6.0)
    3. Rumble { unk1: 17, unk2: 0 }
    4. AsyncWait(33.0)
    5. SlopeContourStand { leg_bone_parent: 6 }