Brawl - Wolf - Subaction - AttackHi3
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7 |
8 |
9 |
10 |
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17 |
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42 |
Stats
IASA: |
36 |
Hitboxes active: |
7-11 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
30 |
120 |
80 |
Normal |
Kick |
true |
6 |
6 |
|
0 |
1 |
9 |
30 |
115 |
80 |
Normal |
Kick |
true |
6 |
6 |
|
0 |
2 |
8 |
30 |
115 |
80 |
Normal |
Kick |
true |
5 |
6 |
|
0 |
3 |
10 |
30 |
115 |
88 |
Normal |
Kick |
false |
6 |
6 |
|
Frames:9-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
30 |
120 |
80 |
Normal |
Kick |
6 |
6 |
|
0 |
1 |
9 |
30 |
115 |
80 |
Normal |
Kick |
6 |
6 |
|
0 |
2 |
8 |
30 |
115 |
80 |
Normal |
Kick |
5 |
6 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 30, size: 6.5, x_offset: 0.0, y_offset: 6.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 88, wdsk: 0, kbg: 115, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 0.0, y_offset: -5.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(8.0)
- DeleteHitBox(3)
- AsyncWait(11.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(6.0)
- SoundVoiceLow
- SoundEffect1(6351)
- SyncWait(14.0)
- SoundEffect1(6348)
- SyncWait(19.0)
- SoundEffect1(6345)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(33.0)
- SlopeContourStand { leg_bone_parent: 6 }