Brawl - Wario-Man - Subaction - AttackHi3
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11 |
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15 |
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37 |
Stats
IASA: |
19 |
Hitboxes active: |
12-27 |
Hitbox set 0 hits: |
12 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
65 |
74 |
90 |
Normal |
Punch |
8 |
8 |
|
0 |
1 |
15 |
65 |
74 |
83 |
Normal |
Punch |
8 |
8 |
|
0 |
2 |
15 |
65 |
74 |
97 |
Normal |
Punch |
8 |
8 |
|
Frames:15-27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
40 |
50 |
90 |
Normal |
Punch |
7 |
7 |
|
0 |
1 |
12 |
30 |
50 |
80 |
Normal |
Punch |
7 |
7 |
|
0 |
2 |
12 |
30 |
50 |
100 |
Normal |
Punch |
7 |
7 |
|
Scripts
Main
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 90, wdsk: 0, kbg: 74, shield_damage: 0, bkb: 65, size: 6.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 83, wdsk: 0, kbg: 74, shield_damage: 0, bkb: 65, size: 9.0, x_offset: 0.0, y_offset: 16.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 97, wdsk: 0, kbg: 74, shield_damage: 0, bkb: 65, size: 9.0, x_offset: 0.0, y_offset: 16.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 8.0, x_offset: 0.0, y_offset: 14.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 100, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 8.0, x_offset: 0.0, y_offset: 14.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(18.0)
- AllowInterrupts
- AsyncWait(27.0)
- DeleteAllHitBoxes
GFX
SFX
- AsyncWait(11.0)
- SoundVoiceLow
- SoundEffect1(4892)
Other
- AsyncWait(10.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(11.0)
- SlopeContourStand { leg_bone_parent: 6 }