Brawl - Wario-Man - Subaction - FinalAir

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Stats

IASA: None
Subaction Index: 0x211

Scripts

Main

    GFX

    1. AsyncWait(71.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 20, bone: 60, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 20, bone: 34, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 20, bone: 13, x_offset: 1.0, y_offset: -0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 20, bone: 9, x_offset: -1.0, y_offset: 0.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.25, randomize: None, terminate_with_animation: false })
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 20, bone: 5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: false })
    7. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 20, bone: 39, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.6, randomize: None, terminate_with_animation: false })
    8. AsyncWait(119.0)
    9. ExternalGraphicEffect(ExternalGraphicEffect { file: 22, graphic: 16, bone: 39, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

      Other

      1. AsyncWait(73.0)
      2. RumbleLoop { unk1: 2, unk2: 0 }