Brawl - Sonic - Subaction - AttackHi3

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Stats

IASA: None
Hitboxes active: 7-10, 18-20
Hitbox set 0 hits: 7, 18
Hitbox set 1 hits: 8
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:7

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 80 0 100 96 Normal Kick 0.5 3 4

Frames:8-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 3 80 0 100 96 Normal Kick 0.5 3 4
1 1 4 40 0 100 70 Normal Kick 0.5 3 4
1 2 4 30 0 100 80 Normal Kick 0.5 3 4
1 3 4 12 0 100 270 Normal Kick 0.5 3 4

Frames:18-20

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 35 120 70 Normal Kick 5 5
0 1 7 35 120 70 Normal Kick 5 5
0 2 7 35 120 70 Normal Kick 5 5

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 96, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 5.5, x_offset: 0.0, y_offset: 8.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. SyncWait(1.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 1, damage: Constant(4.0), trajectory: 70, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 1, damage: Constant(4.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 3, set_id: 1, damage: Constant(4.0), trajectory: 270, wdsk: 12, kbg: 100, shield_damage: 0, bkb: 0, size: 7.0, x_offset: -1.5, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(3.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(17.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 35, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 35, size: 7.0, x_offset: 1.5, y_offset: -8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  13. SyncWait(3.0)
  14. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundVoiceLow
    3. SoundEffect1(6562)
    4. SyncWait(10.0)
    5. SoundEffect1(6562)
    6. SyncWait(7.0)
    7. SoundEffect1(6520)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(1.0)
    3. SlopeContourStand { leg_bone_parent: 0 }
    4. AsyncWait(7.0)
    5. Rumble { unk1: 17, unk2: 6 }
    6. AsyncWait(18.0)
    7. Rumble { unk1: 17, unk2: 8 }
    8. AsyncWait(22.0)
    9. SlopeContourStand { leg_bone_parent: 2 }
    10. AsyncWait(23.0)
    11. SlopeContourStand { leg_bone_parent: 6 }