Brawl - Sonic - Subaction - SpecialSSpin
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
Stats
IASA: |
None |
Partially Intangible: |
1-61 |
Hitboxes active: |
6-34 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x1e3 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
60 |
73 |
361 |
Normal |
Kick |
5 |
5 |
|
Scripts
Main
- UnknownEvent { namespace: 0x14, code: 0x1, unk1: 0x0, arguments: [Value(1)] }
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 73, shield_damage: 0, bkb: 60, size: 3.4, x_offset: 0.0, y_offset: 0.0, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x14, code: 0x0, unk1: 0x0, arguments: [Value(1)] }
- AsyncWait(34.0)
- DeleteAllHitBoxes
- AsyncWait(39.0)
- LedgeGrabEnable(EnableInFrontAndBehind)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 5, bone: 81, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 6, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- SoundEffect1(6485)
- SoundEffect1(6490)
Other
- Subroutine(0x2430)
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }