Brawl - Sonic - Subaction - JumpAerialF

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Stats

IASA: None
Partially Intangible: 6-38
Subaction Index: 0x19

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 30, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

    SFX

    1. AsyncWait(1.0)
    2. SoundEffectStop(6518)
    3. SoundEffect1(6519)
    4. SyncWait(6.0)
    5. SoundEffect1(6481)

    Other

    1. AsyncWait(2.0)
    2. ItemVisibility(false)
    3. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    4. AsyncWait(4.0)
    5. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
    6. AsyncWait(5.0)
    7. loop 5 times:
      1. Subroutine(0x2430)
      2. SyncWait(2.0)
      3. Subroutine(0x24c8)
      4. SyncWait(1.0)
    8. loop 2 times:
      1. Subroutine(0x2430)
      2. SyncWait(3.0)
      3. Subroutine(0x24c8)
      4. SyncWait(3.0)
    9. AsyncWait(31.0)
    10. NormalizePhysics
    11. AsyncWait(35.0)
    12. ItemVisibility(true)
    13. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }