Brawl - Sonic - Subroutine - 0x24c8
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- if (BoolIsTrue LongtermAccessBool (0x6))
- ModelChanger { reference: 0, switch_index: 0, bone_group_index: 0 }
- ChangeHurtBoxStateSpecific { bone: 31, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 49, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 50, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 65, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 34, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 66, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 35, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 26, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 22, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 27, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 23, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 28, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 24, state: Normal }
- ChangeHurtBoxStateSpecific { bone: 19, state: IntangibleNoFlashing }