Brawl - Sonic - Subroutine - 0x1c598

  1. IntVariableDecrement { variable: RandomAccessInt(ThrowDataParam2) }
  2. if ((RandomAccessInt(ThrowDataParam2) LessThan scalar(0)))
    1. RemoveCallEveryFrame { thread_id: 9 }
  3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. Subroutine(0x1b2e8)
    2. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }