Brawl - Sonic - Subaction - SpecialSEndLoop
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
Stats
IASA: |
None |
Subaction Index: |
0x1df |
Scripts
Main
GFX
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(4.0)
SFX
- SoundEffectTransient(6491)
Other
- Rumble { unk1: 14, unk2: 0 }