Brawl - Sonic - Subaction - CliffAttackSlow

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Stats

IASA: None
Fully Intangible: 1-44
Hitboxes active: 41-44, 50-51
Hitbox set 0 hits: 41, 50
Subaction Index: 0xdc

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:41-44

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 6 110 0 100 361 Normal Kick false 1 4 5
0 1 6 50 0 100 90 Normal Kick false 1 4 5
0 2 6 50 0 100 110 Normal Kick false 1 4 5
0 3 6 50 0 100 130 Normal Kick false 1 4 5

Frames:50-51

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shield Dmg Shieldstun Hitlag Targets
0 0 7 110 0 100 361 Normal Kick false 1 5 5
0 1 7 110 0 100 361 Normal Kick false 1 5 5
0 2 7 110 0 100 361 Normal Kick false 1 5 5
0 3 7 110 0 100 361 Normal Kick false 1 5 5

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(40.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 110, kbg: 100, shield_damage: 1, bkb: 0, size: 2.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 50, kbg: 100, shield_damage: 1, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 110, wdsk: 50, kbg: 100, shield_damage: 1, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 130, wdsk: 50, kbg: 100, shield_damage: 1, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: -10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  7. SyncWait(4.0)
  8. DeleteAllHitBoxes
  9. ChangeHurtBoxStateAll { state: Normal }
  10. AsyncWait(49.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 110, kbg: 100, shield_damage: 1, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 110, kbg: 100, shield_damage: 1, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 110, kbg: 100, shield_damage: 1, bkb: 0, size: 4.5, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 26, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 110, kbg: 100, shield_damage: 1, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: false, direct: true, unk6: 0 })
  15. SyncWait(2.0)
  16. DeleteAllHitBoxes

GFX

  1. AsyncWait(39.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(30.0)
  2. SoundEffect1(6485)
  3. SyncWait(10.0)
  4. SoundEffect1(6562)
  5. SyncWait(9.0)
  6. SoundEffect1(6562)
  7. SyncWait(18.0)
  8. SoundEffect1(6521)

Other

  1. AsyncWait(38.0)
  2. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
  3. AsyncWait(62.0)
  4. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }