Brawl - Sonic - Subaction - SpecialNLanding

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Stats

IASA: None
Subaction Index: 0x1d5

Scripts

Main

    GFX

    1. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. AsyncWait(2.0)
    2. SoundEffectStop(6548)
    3. SoundEffectOther1(6521)
    4. SoundEffect1(6509)

    Other

    1. ItemVisibility(false)
    2. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
    3. Rumble { unk1: 13, unk2: 0 }
    4. AsyncWait(24.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }
    6. AsyncWait(30.0)
    7. ItemVisibility(true)