Brawl - Sonic - Subaction - SpecialLwEnd

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Stats

IASA: None
Partially Intangible: 1-30
Subaction Index: 0x1eb

Scripts

Main

    GFX

    1. AsyncWait(21.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

    SFX

    1. AsyncWait(10.0)
    2. SoundEffect1(6480)
    3. SyncWait(14.0)
    4. SoundEffect1(6520)

    Other

    1. Subroutine(0x2430)
    2. UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
    3. ItemVisibility(false)
    4. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
    5. AsyncWait(20.0)
    6. Subroutine(0x24c8)
    7. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
    8. AsyncWait(24.0)
    9. NormalizePhysics
    10. AsyncWait(25.0)
    11. Rumble { unk1: 12, unk2: 0 }
    12. SlopeContourStand { leg_bone_parent: 6 }
    13. ItemVisibility(true)