Brawl - Sonic - Subaction - SpecialLwEnd
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Stats
IASA: |
None |
Partially Intangible: |
1-30 |
Subaction Index: |
0x1eb |
Scripts
Main
GFX
- AsyncWait(21.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(10.0)
- SoundEffect1(6480)
- SyncWait(14.0)
- SoundEffect1(6520)
Other
- Subroutine(0x2430)
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(20.0)
- Subroutine(0x24c8)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(true)] }
- AsyncWait(24.0)
- NormalizePhysics
- AsyncWait(25.0)
- Rumble { unk1: 12, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 6 }
- ItemVisibility(true)