Brawl - Kirby - Subaction - AttackHi3
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Stats
IASA: |
21 |
Partially Intangible: |
4-10 |
Hitboxes active: |
4-10 |
Hitbox set 0 hits: |
4 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
40 |
102 |
92 |
Normal |
Kick |
5 |
5 |
|
0 |
1 |
7 |
40 |
102 |
92 |
Normal |
Kick |
5 |
5 |
|
Frames:6-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
40 |
102 |
88 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
5 |
40 |
102 |
88 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(3.0)
- ChangeHurtBoxStateSpecific { bone: 455, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 457, state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 92, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 92, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 88, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 4.5, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 455, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 88, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 4.3, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
- AsyncWait(20.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(3.0)
- SoundEffect1(55)
Other
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }