Brawl - Kirby - Subaction - SpecialNStart

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Stats

IASA: None
Hitboxes active: 18-20
Subaction Index: 0x1ce

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:18-19

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0xd0

Scripts

Main

  1. AsyncWait(16.0)
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  3. AsyncWait(17.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  5. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 400, size: 5.5, x_offset: 0.0, y_offset: 6.0, z_offset: 4.0, set_action: 208, target: AerialAndGrounded, unk: Some(2) })
  6. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 5, trajectory: 361, kbg: 100, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  7. UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(400), Scalar(4.0), Scalar(0.0), Scalar(6.0), Scalar(4.0), Value(2), Value(1), Value(7), Bool(false), Value(15), Value(15), Bool(false), Value(0), Bool(true), Value(0)] }

GFX

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect1(3115)

    Other