Brawl - Kirby - Subaction - SpecialN_2
|
Stats
IASA: |
None |
Subaction Index: |
0x225 |
Scripts
Main
- AsyncWait(1.0)
- GenerateArticle { article_id: 13, subaction_only: true }
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 0, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 0, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 440, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 0, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 50, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: -4.0, tripping_rate: 0.37, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: false, unk5: false, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(15.0)
- GenerateArticle { article_id: 14, subaction_only: true }
- AsyncWait(38.0)
- ArticleVisibility { article_id: 13, visibility: false }
GFX
- AsyncWait(15.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 296, graphic: 2, bone: 400, x_offset: 11.0, y_offset: 5.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(15.0)
- SoundEffect1(6975)
Other
- AsyncWait(2.0)
- ItemVisibility(false)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(0)] }
- AsyncWait(8.0)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(1)] }
- AsyncWait(15.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(25.0)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(13), Value(2)] }
- AsyncWait(38.0)
- ItemVisibility(true)