Brawl - Kirby - Subaction - SpecialNTurn

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Stats

IASA: None
Subaction Index: 0x207

Scripts

Main

  1. AsyncWait(20.0)
  2. ReverseDirection
  3. AsyncWait(52.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 4.8, x_offset: 0.0, y_offset: 4.5, z_offset: -9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 4.5, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 3.0, x_offset: 0.0, y_offset: 4.5, z_offset: -15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  7. SyncWait(5.0)
  8. DeleteAllHitBoxes
  9. SyncWait(8.0)

GFX

  1. Goto(SpecialN GFX 0x123b0)

SFX

  1. AsyncWait(21.0)
  2. SyncWait(12.0)
  3. SyncWait(4.0)
  4. SyncWait(15.0)
  5. SoundEffectStop(6827)
  6. SoundEffect1(6826)
  7. SoundEffect1(6828)

Other

  1. AsyncWait(1.0)
  2. Rumble { unk1: 13, unk2: 0 }
  3. AsyncWait(52.0)
  4. ScreenShake { magnitude: 1 }
  5. Rumble { unk1: 14, unk2: 0 }