Brawl - Zelda - Subaction - SpecialAirSEnd

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Stats

IASA: None
Subaction Index: 0x1d5

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }

GFX

  1. Goto(SpecialSEnd GFX 0xb878)

SFX

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(6.0)
    3. ScreenShake { magnitude: 0 }
    4. Rumble { unk1: 13, unk2: 0 }
    5. AsyncWait(45.0)
    6. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }